plungeintofire: (Default)
Genessia Mods ([personal profile] plungeintofire) wrote in [community profile] genessia_ooc2012-02-24 11:13 am

Setting

SETTING











To add a SUBARCHWAY or REQUEST A NEW LOCATION, click here for instructions!

The following pages are a semi-comprehensive list of the game's various settings. If your character has chosen to make a sacrifice and wishes to expand one of the adjacent cities with a subarchway, or if you would like to see a new location added to any of the setting pages, leave a comment below. To choose, add, or change your character's residence, click here. If you would like to have your character open a business, please head over to the EMPLOYMENT PAGE.

WELCOME TO GENESSIA: THE BAY




Starting Point
Characters new to the city awaken within The Bay with a vague sense of having slept for too long and the grogginess that typically accompanies such a thing. They will be lying in a slightly-tilted cocoon of silver metal lined with silk and soft padding. The entire Bay is covered in about two inches of clear water, with multiple white lights throughout that dimly illuminate the enormous domed cavern of dark gray stone. There are twelve archways that all lead to the city outside. A simple white box lies on the character's chest, containing the essentials: a jeweled necklace of gold and opalescent stones (with one particular color more prominent than the others to identify which city the character may expand if they so choose), what appears to be a smart phone, a key, and a pamphlet. The pamphlet's cover states simply: 'Welcome to Genessia'. All of these items are crafted to the appropriate size for the new character. The Bay is located at the very heart of Genessia City.

The pamphlet first explains the smart phone, explaining it as a cross-city communication device, with easy instructions about how to communicate via text, audio, and/or video, and how to transmit privately, and also encourages the character to give it a try once he or she leaves the Bay. The necklace, the pamphlet goes on to further explain, is required in order to pass from Genessia City to one of the other four cities, and should be worn at all times not only to allow this ease of transportation, but to identify the owner to others in the city as 'real'. The key has a room number on it, and an address on the same street characters enter out onto upon exiting the Bay and the words "Genessia Commonspace" on one side of the key (unless you opted to choose one of the apartment buildings). The last fold in the pamphlet has a thick manila folder, where several red bills are stacked and bound by a white ribbon. The pamphlet states that this is the main currency for Genessia City in order to purchase room, board, and other necessities. It encourages the character to apply for a job in order to earn more if they so desire.

Just outside of every entrance to the Bay, new arrivals will find a magazine stand. The stand is stacked with brochures containing labeled maps of the primary city of Genessia. Next to the magazine rack is a rather high-tech looking stand that upon being approached, activates with the holographic projected image of a swarthy young man in a finely made dark blue suit, a long black ponytail down his back. He gives a brief bow and begins to speak, and subtitles in the common language of Genessia began to scroll along the bottom of the hologram.
"Greetings to you. My name is Roland Crane, mayor of Genessia City as of the time of this recording, and on behalf of Genessia and Schnee Company, I welcome you to Genessia. I'm afraid I'll have to ask for your full attention for a few minutes, as I have a lot to explain, and won't be able to respond to any questions you have as again, this is only a recording.

"Genessia is a self-contained world that pulls in inhabitants of all sorts of worlds, including you and me. The pendant you were provided with upon arriving marks you as a guest of Genessia, and you mustn't lose it for any reason, as it serves as your key to travel between regions and can't be replaced." As Roland explains the pendant, an enlarged hologram depicting one pops up beside him, rotating slowly in place before fading away.

"The device you've been given is important as well, as it allows you to communicate with others at great distances. It can be replaced, unlike your pendant, but it's expensive to do so, so try not to lose or break it." Again, a large model showing what Roland's talking about appears briefly beside him.

"There are six main regions in Genessia. The first is Genessia City, where you stand now, that serves as a central hub. Nova City is a place of advanced science and technology. Fayren is a land of magic and nature. In Everglade, undead and other creatures of the night roam freely. Attleton is a place of relative normality, compared to the other cities, but then again, that might depend on what's normal for your world. Finally, Windgate Creek only appeared recently, and we don't know as much about it.

"We might not be in our own worlds anymore, but with the help of the natives, we've maintained a thriving society where a normal, peaceful life is possible for anyone. I ask that you not entertain any ideas of disturbing that peace, as we're more than able to protect it against all comers.

"Now, I've gone on for long enough, so I'll wrap up here. More information is provided in the reading materials nearby," Roland waves an arm at the nearby magazine racks, and a large holographic arrow pops up if that wasn't enough, "and you're welcome to ask questions at any Schnee Company location or over the network. Again, welcome to Genessia, and I hope you enjoy your stay." Roland bows one final time, and the hologram winks out.


If the hologram is tampered with, a strange gas will be released from the device. It seems to be a gas that knocks biological creatures unconscious. The device also calls law enforcement for destruction of property charges.


Would you like to add a new location to the game? Most locations can be handwaved, like if there's a Chinese food place your character goes to once or something for a one time thread, but if you want to add a specific location that your character may frequent or you need for various purposes, you can add it here! You can also open subarchways. It's easy! Reply to this post with the correct form:

ADD SUBARCHWAY
ADD LOCATION


NOTICE REGARDING SUBARCHWAYS: Subarchways will not be approved if the only description provided is an outside link. You MUST provide a short single-paragraph summary in order to have your subarchway approved. This is in order to help all players who may not be familiar with canon able to quickly see what the subarchway is without having to spend hours reading wiki links. You may still include a link for further details, but it cannot be the only thing submitted to open a subarchway. Thank you for your cooperation.

If you are trying to open a character-run business, please reply to the employment page instead.
grindpantera: (Default)

[personal profile] grindpantera 2014-07-23 11:18 pm (UTC)(link)
Grimmjow will give up memories of Di Roy to open a Sub-Archway to Hueco Mundo in Everglade. Specifcally the area with Las Noches.

Las Noches, Hueco Mundo: Is the world where Hollows live. It is located between the Human World and Soul Society. It is always night time there and its landscape is an seemingly endless desert. Las Noches in a massive fortress inside of this desert and it can be seen for miles. Inside of the dome around the forest, a night sky is simulated, giving the sky an apperance more like the human world.
Edited 2014-07-24 00:32 (UTC)
lexcellent: (Default)

[personal profile] lexcellent 2014-07-25 03:42 am (UTC)(link)
Luthor wants to open a sub-archway from Nova City to Metropolis, opening directly into the lobby of Lexcorp HQ. It doesn't have to contain the whole city (though that would be great), but the Lexcorp building at minimum and possibly the surrounding downtown area.

Since there are no Kryptonians around currently, Lex is willing to give up the knowledge of Kryptonite. If any show up, he can always dismiss the archway to regain the knowledge of their main weakness.

Metropolis, New York: The center of commerce on the US east coast. Metropolis is home to Lexcorp HQ as well as several more discreet R&D facilities. The Daily Planet is also located here.

Lexcorp is about as close to a true AAA Megacorp as you'll find outside the Cyberpunk genre, with interests and projects ranging from agriculture to space travel to consumer electronics. Some of Lexcorp's most notable advances on Earth-16--not all of which are public knowledge--are in the areas of cybernetics and biotechnology, including cyberlimbs visually all but indistinguishable from the real thing and complete human cloning. Lexcorp also notably engineered Earth-16's first practical infantry-sized laser weaponry.

The Lexcorp building itself contains a number of executive offices, as well as a few of Lexcorp's more PR-friendly project teams (anything actually secret is wisely kept in more discreet locations). The public is allowed on the lower floors for regular guided tours, where they can find displays dedicated to Lexcorp's history and some of its most popular product lines, both current and past.

The building has top-notch security, including a custom hardened desk in Lex's office capable of withstanding a direct hit from an RPG with little visible damage, and a secret room hidden behind a portrait of himself. Those with the proper clearance, namely Lex himself, can access details and schematics on all Lexcorp projects and products from here, though the truly top-secret are stored only in cipher, requiring one to know the code to make sense of them.

Edit: that turned out longer than I expected
Edited 2014-07-25 03:43 (UTC)
buriedtreasure: (Happiness is something to be shared.)

[personal profile] buriedtreasure 2014-07-27 12:02 am (UTC)(link)
Nanana is going to give up her memory of the location of an item in her collection that could solve her murder in order to open Nanae Island via Nova City. If it's alright, each of the dungeons/Nanana Collection artifacts may be found by characters in the game since they can provide quite the plot devices + drama + all sorts of fun stuff, especially if in the wrong hands. Nanana will have gone through and reset any traps/treasures that were recovered because frankly, she is a little shit and loves the idea of everyone going on life-or-death adventures to find the treasures together.

Nanae Island: Also known as the Special Student Zone, Nanae Island has 21 schools ranging from middle through college, with courses in just about anything you can think of. It's fully equipped with training facilities for all sorts of skills and state-of-the-art research facilities. It was created by the "Great 7," a group of young geniuses headed by Nanana Ryuugajou, to offer to support to any ambitious students so that they could follow any dream they wish provided that enough profits from their research returned to the Island to keep it running. It was originally funded by Nanana's treasure expeditions. Before she died, each of the treasures were placed in heavily booby trapped dungeons. These potentially deadly dungeons contain portions of the Nanana Collection, a part of Nanana's Buried Treasure. Trillions of dollars and special artifacts with powers are hidden across the island for aspiring treasure hunters to find-- at least, if they're willing to face the danger. Some picture references.
Edited 2014-07-27 00:32 (UTC)
sharingkindness: (pic#7855099)

[personal profile] sharingkindness 2014-08-05 12:53 pm (UTC)(link)
Fluttershy lives at Sunset Summit at 205 if that is okay. (I'll be doing my other characters eventually once I figure out where they'll be living.)
xroyal_bratx: → <user name="kagaminokakera"> (Default)

[personal profile] xroyal_bratx 2014-08-09 05:36 am (UTC)(link)
Kurei is currently living with Kurenai in Room 301 Regenct
miniczar: (Default)

[personal profile] miniczar 2014-08-09 10:45 pm (UTC)(link)
Brock - Sunset Summit 101

Rekka Hanabishi - Stone Ridge 203

Zelman Clock | He is willing to give up his knowledge regarding the Kowloon Children, a dangerous and infectious breed of vampire in his world.
The Coven: Is a large luxurious mansion that has multiple stores. Decorating outside of the building are juniper plants carefully planted in an artistic and symmetrical fashion. Within its large walls are appropriately decorated interior pieces such as stone statues, chandeliers, and so on. Luscious red strips of carpet line the middle of the wide halls completed with mahogany french doors for that classic rich feel. Originally meant to house numerous vampires whom were part of Zelman's affiliate house. The Coven is notorious for defying the conventions of both the Special Zone and The Order Coffin Company. Often such things as organized crimes, and other illegal activities have been carried out through his house.
koishi_komeiji: Art by: Po R (monopoly) (04 Sad)

[personal profile] koishi_komeiji 2014-08-10 05:45 am (UTC)(link)
Koishi would like to open a sub archway. In Fayren. Specifically somewhere in the Underground Waterways if possible. Koishi has very very little to give but she's willing to give up the memories of her mother before she left home with her sister so they can have their home back.

Old Hell/Chireiden
Hidden in the underground waterway is the archway to The Palace of the Earth Spirits. It is a massive three story building consisting of a strange mix of Gothic and Russian architecture. It towers above the sprawling expanse of a well tended garden filled with a wide variety of plants as well as animals kept as pets. It is illuminated by a large number of spherical lamps on metal posts, each one giving off a good bit of light and heat. The inside is well kept and just as impressive as the exterior and is filled with massive frescos inlaid with gold and ivory with marble floors and furniture made of velvet and rich, polished wood. It is lit by similar lights as the exterior as well as the faceted multicolored glow that filtered though the many stained glass windows. Its grandeur only marred by the many holes bored through the various walls, ceilings, and floors to make room for rumbling steam pipes of various sizes as well as a variety of draping electrical cables.

About a kilometer and a half away sits the furnaces of old hell; a ring of eight massive domes forged of an unearthly reddish metal, the visible sections of each easily twenty meters in diameter and sitting a half kilometer apart from each other. Each one leads to an underground smallish fusion reactor which then connects further down to a main central chamber of immense size.

A kilometer in the opposite direction, across a beautiful red-painted wooden bridge, stands a massive Japanese styled city filled with oni perpetually engaging in some form of festivity where one can purchase fine meats and good alcohol, though the risk posed by the oni's presence is significant.

Beyond these landmarks is simply a seemingly endless expanse of unbroken, unexplored blackness. Beyond that lies the molten pit to the hell of blazing fires, unapproachable due to the extreme heat.
Edited 2014-09-22 04:34 (UTC)
primumsanguis: <user name="yujweh"> (For silence is all that remains)

[Primum Pharmaceuticals]

[personal profile] primumsanguis 2014-08-27 02:55 pm (UTC)(link)
Kaname has rented a floor in one of the buildings in Nova City. It would serve as a laboratory for creating blood tablets. It is full of current medical equipment for extraction and purification of blood. One room serves as a receiving area for donors. A separate room is offered to those who plan to purchase blood tablets. There's also a worker's lounge where people who work in the facility can rest and chat with co-workers.
tessenjounin: <user name="haryan" site=livejournal.com> (Tessenjutsu)

Sand Gym

[personal profile] tessenjounin 2014-08-28 02:18 pm (UTC)(link)
[Location] Genessia City
[Street] Aspen Avenue and 11th Street
[What] A Gym with the most basic equipment, which will be updated as time goes by.
[Owner] Temari
[Instructor/s] Temari
[Fees] A day pass on the gym is worth 1/4 of a "*" daily salary. A monthly pass is worth 1/12th of a "*" monthly salary. No membership fees.
[Hours] 5 am to 8 am, then it closes. It opens again at 5 pm to 10 pm. Closed every Wednesdays.
tenminutes: (It's brilliant!)

[personal profile] tenminutes 2014-09-05 05:41 am (UTC)(link)
Yuri has been a kindergarten teacher since March and she will be making Battler get a part-time job to help out with groceries, but for the most part he's a stay-at-home husband (without being married) slash novelist. According to the chart, teachers are 5 stars, so hers should cover a mortgage. If it's possible, they would like to get a house on Juniper and 8th. Their preferences for the house are two bedrooms, a study, a living room, 1-2 bathrooms, a kitchen, and a backyard (small or large, doesn't matter as long as there is one).

If that's possible, they'd like to move in there! :D
deathsought: (Default)

Guild - Tartarus

[personal profile] deathsought 2014-10-07 05:28 pm (UTC)(link)
City: Everglade
Headquarters Location: City catacombs; Accessible from the Lowerarchy's basement.
What: As there is no Magic Council or equivalent in Genessia, it's officially listed as a 'guild,' much like Fairy Tail; therefore, the designation of 'Dark Guild' is rather irrelevant. Requests for the guild can be left with the Lowerarchy's innkeeper, but there's no guarantee they will be accepted. Prospective clients will never be referred to the guild headquarters by the innkeeper.
Owner/Leader: E.N.D. (de jure), Marde Guille (de facto)
Tenants
- Marde Guille
- Sayla
- Silver Fullbuster
- Zeref (unofficially affiliated)
- Suigintou (not affiliated with the guild)

Headquarters Description

Accessible from the Lowerarchy's basement, the guild headquarters, while not nearly as extravagant as Cube, was constructed by the Celestial Spirit Virgo as a favor to Zeref. It is a series of furnished catacombs beneath the the city, isolated via magic from the rest of the city's subterranean systems, with light being provided mostly by candles, lanterns, and 'magical' lights powered by Curse Power. The walls, entrance, and internal corridors have been enchanted by Zeref's magic, allowing them to be manipulated by Marde Guille's 'Alegria' curse as a defensive countermeasure to attempts to invade.

Tartarus chose the location of their base of operations as a way to 'hide in plain sight,' using the demonic presence of the Lowerarchy to mask their own presence.
what_is_a_man: (Default)

[personal profile] what_is_a_man 2014-10-25 04:43 pm (UTC)(link)
Dracula will be offering up his Medusa souls in order to open a gate in Everglade to Castlevania. Description as follows:

Castlevania:

Built on a cliff and surrounded on three sides by a lake far below the castle, the dread castle of Dracula looms, seemingly constantly silhouetted against the moon. There is only one path into the castle, and framed on both sides by dense forest, where light refuses to linger. Beyond the drawbridge that serves as an entrance, is a courtyard. Vast, open, and desolate. There are a couple of fountains but are falling apart and have run dry long ago, drawing the eye to the entrance of the castle proper. Within the castle itself, one can find many distinct areas. A vast library that takes up several stories with shelf upon shelf of books, a chapel with an uncharacteristic calm and reverence to it, an alchemy laboratory that houses practically any kind of chemical and beaker an alchemist could need, and so on. However, the Castle itself is a part of the soul of its lord, and to mirror that, the layout of the castle is never the same two times in a row.

The castle is home to a plethora of creatures that many would call simple myth. Minotaur, werewolves, harpies, and all manner of ghost, spirit and undead walk the halls, accompanied by the odd abomination or demon.

At the peak of the castle lays the two things that ever remain constant about the chaotic castle. The clock tower, situated at the exact center of the castle, is just that. There are no maintenance ladders or other accommodations, and the only way to scale the tower is to climb among the constantly moving and grinding gears. However, should someone manage the treacherous climb, they will be greeted by a lonely stairway leading up to the throne room. However, for the truly adventurous, beyond the throne they will find a magic circle that once entered will transport them to the castle's twin floating inverted in the clouds overhead.

Within the inverted castle, the traps and denizens are significantly more powerful, and house some of Dracula's most powerful allies and servants.

Enter Castlevania at your own peril. For in the land where light refuses to tread, no man can say what may be lurking around the corner.

[I'm basing this primarily on the castle from Symphony of the Night, and all the enemies - minus Death, Medusa, and the Medusa Heads - are available for NPC interactions, etc. Dracula himself resides in the heart of the inverted castle, where his power is the greatest, and is the hardest to reach by outsiders.]

[Reference picture: http://fantasyanime.com/valhalla/castlevaniasotn/screenshots/large/01-Prologue16.png ]
lookprofessor: (Default)

[personal profile] lookprofessor 2014-12-14 01:11 am (UTC)(link)
Hi somehow I never did this.

Spirit Albarn lives in the Garden Park apartments, in 108. I imagine it's down the hall from Maka, Soul and Kid. Franken Stein is living with him as well.

And then Luke here lives in the Matisse. It's just him. I don't care what apartment number =)
whiteas: (Everyone is a pest.)

+1 HOUSE

[personal profile] whiteas 2014-12-19 05:47 am (UTC)(link)
Team RWBY is purchasing a House! This house specifically on Dogwood & 28th. They have also done a couple of bounties before to save up money and between the 4 of them, they make enough money for the house. Residents are Ruby Rose, Weiss Schnee, Blake Belladonna, and Yang Xiao Long.
whiteas: (who where what when why how huh?)

Business Add

[personal profile] whiteas 2015-01-11 06:11 am (UTC)(link)
Schnee Company Welcoming and Travel Services
Location: Oak & 16th
Brief Description: Schnee Company Welcoming and Travel Services provides information and services in order to help new and current residents with all their needs regarding housing, employment, basic maintenance of city events and planning, as well as travel planning and assistance with public transportation services.
zeo: (Default)

business addition

[personal profile] zeo 2015-03-07 08:01 pm (UTC)(link)
Location Name: Whatevfur

Brief Description of Location: Animal shelter, rescue, kennel, and adoption center. Takes in strays, animals who can no longer be cared for, those left behind by residents who are no longer with us, and also houses animals overnight for citizens vacationing from their homes.

Archway: Attleton
thekingofheros: (Default)

[personal profile] thekingofheros 2015-05-12 04:31 pm (UTC)(link)
Character: Gilgamesh
Username: Berylcross
Which Archway is this Subarchway being established under? Fayren
Subarchway Location: Gilgamesh' storehouse of treasure in Babylon so he can use his Gates of Babylon effectively again.
Location Details: A seemingly endless room full of treasures and mystical and magical weapons and armors from his world, almost every single one could be found if one had the time to walk through it all. However, the room is in horrible disarray, weapons looking like they've been thrown all over the place knocking over statues, armor, piles of gold, everything is scattered everywhere making it hard to walk through, except for a single path paved in gold leading to a single throne set in the middle of the room.
Price Character is Paying for Archway: Gilgamesh will be giving up his memory of seeking out Unaphitism, a sage who achieved immortality due to Godhood, as well as the joy of obtaining and loss of losing the herb that made up the potion, leaving him no longer remembering what it might mean to be human and that death will come as it comes.
psychic_supremecy: (Default)

[personal profile] psychic_supremecy 2015-06-01 04:44 pm (UTC)(link)
Character: Mewtwo
Username: psychic_supremecy
Which Archway is this Subarchway being established under? Fayren
Subarchway Location: Mount Canaa/Lake Purity
Location Details:
Located on the largest mountain in the Jhoto Region, Mount Canaa is a unique geological formation, holding a crater-like formation at its summit. Within the crater, are lush forests, and a lake containing crystal clear waters with unique healing properly. The forests provide habitats for a wide variety of Pokemon native to the Jhoto Region, though the trees and water make it an ideal spot for bug-type Pokemon to come to mate, though bugs are hardly the only Pokemon to call the area home. Within the center of the lake is an island, that seems to have been an ancient fortress of some sort. There is an enclosed dock for boats to come and go from, with stairs leading up into the fort itself. The stairs lead to a large sheltered meadow with flowers and berry trees thriving around a central pond containing the spring that feeds the outside lake.

The area's unique geological formation also makes it susceptible to harsh weather conditions, often shifting on an hourly basis, the mountain is often buffeted on all sides by intense storms that all but prevent normal methods of scaling the mountain, though the crater remains relatively sheltered.

Reference pictures:
Exterior: http://oi58.tinypic.com/2mpxsmc.jpg
Interior: https://40.media.tumblr.com/38dc82002c663921ab22d43c7be5f0af/tumblr_nnmcscHSs61us8o76o1_500.jpg

Price Character is Paying for Archway: Memories of his friend, Amber
rulerofme: (Default)

[personal profile] rulerofme 2015-08-21 07:28 pm (UTC)(link)
Location Name: Gestalt HQ
Brief Description of Location: Located at 12th and Dogwood. A mansion in Genessia City with four levels. The ground floor, the second story, the basement and then the subbasement. The house was created by David Haller using his powers and the subbasement is actually larger than the space that it takes up. More info here.
Archway: Genessia
Edited 2015-08-21 19:29 (UTC)

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