Genessia Mods (
plungeintofire) wrote in
genessia_ooc2012-02-24 11:13 am
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Setting







To add a SUBARCHWAY or REQUEST A NEW LOCATION, click here for instructions!
The following pages are a semi-comprehensive list of the game's various settings. If your character has chosen to make a sacrifice and wishes to expand one of the adjacent cities with a subarchway, or if you would like to see a new location added to any of the setting pages, leave a comment below. To choose, add, or change your character's residence, click here. If you would like to have your character open a business, please head over to the EMPLOYMENT PAGE.
![]() Starting Point Characters new to the city awaken within The Bay with a vague sense of having slept for too long and the grogginess that typically accompanies such a thing. They will be lying in a slightly-tilted cocoon of silver metal lined with silk and soft padding. The entire Bay is covered in about two inches of clear water, with multiple white lights throughout that dimly illuminate the enormous domed cavern of dark gray stone. There are twelve archways that all lead to the city outside. A simple white box lies on the character's chest, containing the essentials: a jeweled necklace of gold and opalescent stones (with one particular color more prominent than the others to identify which city the character may expand if they so choose), what appears to be a smart phone, a key, and a pamphlet. The pamphlet's cover states simply: 'Welcome to Genessia'. All of these items are crafted to the appropriate size for the new character. The Bay is located at the very heart of Genessia City. The pamphlet first explains the smart phone, explaining it as a cross-city communication device, with easy instructions about how to communicate via text, audio, and/or video, and how to transmit privately, and also encourages the character to give it a try once he or she leaves the Bay. The necklace, the pamphlet goes on to further explain, is required in order to pass from Genessia City to one of the other four cities, and should be worn at all times not only to allow this ease of transportation, but to identify the owner to others in the city as 'real'. The key has a room number on it, and an address on the same street characters enter out onto upon exiting the Bay and the words "Genessia Commonspace" on one side of the key (unless you opted to choose one of the apartment buildings). The last fold in the pamphlet has a thick manila folder, where several red bills are stacked and bound by a white ribbon. The pamphlet states that this is the main currency for Genessia City in order to purchase room, board, and other necessities. It encourages the character to apply for a job in order to earn more if they so desire. Just outside of every entrance to the Bay, new arrivals will find a magazine stand. The stand is stacked with brochures containing labeled maps of the primary city of Genessia. Next to the magazine rack is a rather high-tech looking stand that upon being approached, activates with the holographic projected image of a swarthy young man in a finely made dark blue suit, a long black ponytail down his back. He gives a brief bow and begins to speak, and subtitles in the common language of Genessia began to scroll along the bottom of the hologram. "Greetings to you. My name is Roland Crane, mayor of Genessia City as of the time of this recording, and on behalf of Genessia and Schnee Company, I welcome you to Genessia. I'm afraid I'll have to ask for your full attention for a few minutes, as I have a lot to explain, and won't be able to respond to any questions you have as again, this is only a recording. If the hologram is tampered with, a strange gas will be released from the device. It seems to be a gas that knocks biological creatures unconscious. The device also calls law enforcement for destruction of property charges. |
Would you like to add a new location to the game? Most locations can be handwaved, like if there's a Chinese food place your character goes to once or something for a one time thread, but if you want to add a specific location that your character may frequent or you need for various purposes, you can add it here! You can also open subarchways. It's easy! Reply to this post with the correct form:
NOTICE REGARDING SUBARCHWAYS: Subarchways will not be approved if the only description provided is an outside link. You MUST provide a short single-paragraph summary in order to have your subarchway approved. This is in order to help all players who may not be familiar with canon able to quickly see what the subarchway is without having to spend hours reading wiki links. You may still include a link for further details, but it cannot be the only thing submitted to open a subarchway. Thank you for your cooperation.
If you are trying to open a character-run business, please reply to the employment page instead.
no subject
Since there are no Kryptonians around currently, Lex is willing to give up the knowledge of Kryptonite. If any show up, he can always dismiss the archway to regain the knowledge of their main weakness.
Metropolis, New York: The center of commerce on the US east coast. Metropolis is home to Lexcorp HQ as well as several more discreet R&D facilities. The Daily Planet is also located here.
Lexcorp is about as close to a true AAA Megacorp as you'll find outside the Cyberpunk genre, with interests and projects ranging from agriculture to space travel to consumer electronics. Some of Lexcorp's most notable advances on Earth-16--not all of which are public knowledge--are in the areas of cybernetics and biotechnology, including cyberlimbs visually all but indistinguishable from the real thing and complete human cloning. Lexcorp also notably engineered Earth-16's first practical infantry-sized laser weaponry.
The Lexcorp building itself contains a number of executive offices, as well as a few of Lexcorp's more PR-friendly project teams (anything actually secret is wisely kept in more discreet locations). The public is allowed on the lower floors for regular guided tours, where they can find displays dedicated to Lexcorp's history and some of its most popular product lines, both current and past.
The building has top-notch security, including a custom hardened desk in Lex's office capable of withstanding a direct hit from an RPG with little visible damage, and a secret room hidden behind a portrait of himself. Those with the proper clearance, namely Lex himself, can access details and schematics on all Lexcorp projects and products from here, though the truly top-secret are stored only in cipher, requiring one to know the code to make sense of them.
Edit: that turned out longer than I expected