Genessia Mods (
plungeintofire) wrote in
genessia_ooc2012-02-24 11:13 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
Setting







To add a SUBARCHWAY or REQUEST A NEW LOCATION, click here for instructions!
The following pages are a semi-comprehensive list of the game's various settings. If your character has chosen to make a sacrifice and wishes to expand one of the adjacent cities with a subarchway, or if you would like to see a new location added to any of the setting pages, leave a comment below. To choose, add, or change your character's residence, click here. If you would like to have your character open a business, please head over to the EMPLOYMENT PAGE.
![]() Starting Point Characters new to the city awaken within The Bay with a vague sense of having slept for too long and the grogginess that typically accompanies such a thing. They will be lying in a slightly-tilted cocoon of silver metal lined with silk and soft padding. The entire Bay is covered in about two inches of clear water, with multiple white lights throughout that dimly illuminate the enormous domed cavern of dark gray stone. There are twelve archways that all lead to the city outside. A simple white box lies on the character's chest, containing the essentials: a jeweled necklace of gold and opalescent stones (with one particular color more prominent than the others to identify which city the character may expand if they so choose), what appears to be a smart phone, a key, and a pamphlet. The pamphlet's cover states simply: 'Welcome to Genessia'. All of these items are crafted to the appropriate size for the new character. The Bay is located at the very heart of Genessia City. The pamphlet first explains the smart phone, explaining it as a cross-city communication device, with easy instructions about how to communicate via text, audio, and/or video, and how to transmit privately, and also encourages the character to give it a try once he or she leaves the Bay. The necklace, the pamphlet goes on to further explain, is required in order to pass from Genessia City to one of the other four cities, and should be worn at all times not only to allow this ease of transportation, but to identify the owner to others in the city as 'real'. The key has a room number on it, and an address on the same street characters enter out onto upon exiting the Bay and the words "Genessia Commonspace" on one side of the key (unless you opted to choose one of the apartment buildings). The last fold in the pamphlet has a thick manila folder, where several red bills are stacked and bound by a white ribbon. The pamphlet states that this is the main currency for Genessia City in order to purchase room, board, and other necessities. It encourages the character to apply for a job in order to earn more if they so desire. Just outside of every entrance to the Bay, new arrivals will find a magazine stand. The stand is stacked with brochures containing labeled maps of the primary city of Genessia. Next to the magazine rack is a rather high-tech looking stand that upon being approached, activates with the holographic projected image of a swarthy young man in a finely made dark blue suit, a long black ponytail down his back. He gives a brief bow and begins to speak, and subtitles in the common language of Genessia began to scroll along the bottom of the hologram. "Greetings to you. My name is Roland Crane, mayor of Genessia City as of the time of this recording, and on behalf of Genessia and Schnee Company, I welcome you to Genessia. I'm afraid I'll have to ask for your full attention for a few minutes, as I have a lot to explain, and won't be able to respond to any questions you have as again, this is only a recording. If the hologram is tampered with, a strange gas will be released from the device. It seems to be a gas that knocks biological creatures unconscious. The device also calls law enforcement for destruction of property charges. |
Would you like to add a new location to the game? Most locations can be handwaved, like if there's a Chinese food place your character goes to once or something for a one time thread, but if you want to add a specific location that your character may frequent or you need for various purposes, you can add it here! You can also open subarchways. It's easy! Reply to this post with the correct form:
NOTICE REGARDING SUBARCHWAYS: Subarchways will not be approved if the only description provided is an outside link. You MUST provide a short single-paragraph summary in order to have your subarchway approved. This is in order to help all players who may not be familiar with canon able to quickly see what the subarchway is without having to spend hours reading wiki links. You may still include a link for further details, but it cannot be the only thing submitted to open a subarchway. Thank you for your cooperation.
If you are trying to open a character-run business, please reply to the employment page instead.
no subject
Castlevania:
Built on a cliff and surrounded on three sides by a lake far below the castle, the dread castle of Dracula looms, seemingly constantly silhouetted against the moon. There is only one path into the castle, and framed on both sides by dense forest, where light refuses to linger. Beyond the drawbridge that serves as an entrance, is a courtyard. Vast, open, and desolate. There are a couple of fountains but are falling apart and have run dry long ago, drawing the eye to the entrance of the castle proper. Within the castle itself, one can find many distinct areas. A vast library that takes up several stories with shelf upon shelf of books, a chapel with an uncharacteristic calm and reverence to it, an alchemy laboratory that houses practically any kind of chemical and beaker an alchemist could need, and so on. However, the Castle itself is a part of the soul of its lord, and to mirror that, the layout of the castle is never the same two times in a row.
The castle is home to a plethora of creatures that many would call simple myth. Minotaur, werewolves, harpies, and all manner of ghost, spirit and undead walk the halls, accompanied by the odd abomination or demon.
At the peak of the castle lays the two things that ever remain constant about the chaotic castle. The clock tower, situated at the exact center of the castle, is just that. There are no maintenance ladders or other accommodations, and the only way to scale the tower is to climb among the constantly moving and grinding gears. However, should someone manage the treacherous climb, they will be greeted by a lonely stairway leading up to the throne room. However, for the truly adventurous, beyond the throne they will find a magic circle that once entered will transport them to the castle's twin floating inverted in the clouds overhead.
Within the inverted castle, the traps and denizens are significantly more powerful, and house some of Dracula's most powerful allies and servants.
Enter Castlevania at your own peril. For in the land where light refuses to tread, no man can say what may be lurking around the corner.
[I'm basing this primarily on the castle from Symphony of the Night, and all the enemies - minus Death, Medusa, and the Medusa Heads - are available for NPC interactions, etc. Dracula himself resides in the heart of the inverted castle, where his power is the greatest, and is the hardest to reach by outsiders.]
[Reference picture: http://fantasyanime.com/valhalla/castlevaniasotn/screenshots/large/01-Prologue16.png ]