Theodore (Ted) Satchel (
youfool) wrote in
genessia_ooc2017-09-09 08:41 pm
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A trifling interest check, but an interest check nonetheless
I've been jonesing for a good, content-making villain for a while now, if only to give our ultra-violent heroes something to do. And since I've played way too much Darkest Dungeon, I might as well copy from that! So I ask you, Gen: would you want to put your poor muses through the Dankest Edgiest Darkest Dungeon?
Premise
The setup would go like this: The Heart of Darkness (the big bad behind everything, rarely seen except in the body of an old man) uses its eldritch, body and sanity-destroying powers to royally screw something in the world up. It's then up to you, brave and possibly insane adventurer, to form a team to hack, slash, and loot your way through abominable horrors until you reach the end and win the quest.
This would be a very crunchy kind of villain experience with lots of dice rolls. While you could, in theory, write out every interaction with every fight, curio interaction, campfire, etc., in practice you would probably only do so with the boss and whatever struck your fancy along the way. Plurk/Discord plotting and basic descriptions of junctures the adventurers make would flesh out the more mechanical parts. With lots of purple prose, natch.
Purpose (but y doe)
1. To give good (or neutral, see next section) guys/gals something to do
2. To present heroism at a cost, i.e. give your guys something to get good and angsty about.
3. Inspire lots of CR! Both with the ragtag psychos you decide to entrust your life with, and the fallout that comes from such a stressful undertaking. You're gonna need to drink your troubles away with someone.
4. Hope. Yes, that's the theme of Darkest Dungeon. Don't laugh! I've always thought it was really cool to present this cosmic, deeply evil thing, and then pit it against 4 schmucks you fished from the dumpster. That's inspiring! I want to bring that same spirit of can-do, anti-Cthulu spirit to Genessia.
Who's it for?
Sadly, the Dankest Dungeon isn't for everyone. Here's what your character would need to have to participate in this villainous, ongoing plot
1.Activity. For something with so many fiddly bits, this is a must. Groups would be in base teams of three for the widest variety of interpersonal relations. Four if you're REALLY tight with each other, but I wouldn't recommend it. For a format that works best in 1-on-1, that's asking a lot, I know, but it'd simply be too slow and nonfunctional otherwise. I'm not saying there can't be smaller, more individual plots surrounding the Heart of Darkness, but for the meat of it, you'd need some time on your hands.
2. Morality: aka, neutral or above. I could provide IC reasons for this, but really villain-v-villain is 2bleak4me. If your heart is *already* Dark, you're in the wrong Dungeon. (if you're not sure, ask! I can tell what kind of character would be a good fit). Not to say that evil people couldn't collaborate with the HoD, if that's what you're into...
3. Flexibility. Your character should, give or take, be willing to work with a variety of persons to keep the crew motley. Castmates are insular and boring. YEAH I SAID IT. FIGHT ME.
4. Maturity? The Darkest Dungeon is...dark. It's full of awful, horrible, no-good far-gone's that should be slain on sight. Trust me, every killing in one of these things is a mercy killing. Not for the squeamish or faint of heart.
5. Last and definitely not least: vincibility. The fun of Darkest Dungeon is stressing people out, driving them insane, getting barfed on by demon pigs and contracting syphilis, etc. If the dice aren't kind, you might suffer a TPK. Not that that's a deliberate goal; I'd be totally cool with people walking out with nothing more than a fatter wallet.
But injuries, mental stress, the contraction of diseases and quirks (positive and negative!) and yes, even death, are all things you should be cool with. It's all reversible, of course, and the DD can't fundamentally change your morality. But it can sure make holding on to it a lot harder.
Don't worry if your character seems too OP or might trivialize some aspect; we can always say the HoD nerfs people until they're fun. At least, I assume that's why you couldn't heal between encounters. On the flip-side, if you think your character is some weakling who couldn't hack it, think again! So long as they're willing to take up arms, anyone can find a place in the Darkest Dungeon. And hey, don't worry if your character is a robot or something. The Heart of Darkness can corrupt anything.
If that sounds like fun, say so! We can go into mechanics and (small) character sheets later if there are enough interested. If you've got a question or concern, ask! As always, I can be reached at
JudgeCF

This could be you!
Premise
The setup would go like this: The Heart of Darkness (the big bad behind everything, rarely seen except in the body of an old man) uses its eldritch, body and sanity-destroying powers to royally screw something in the world up. It's then up to you, brave and possibly insane adventurer, to form a team to hack, slash, and loot your way through abominable horrors until you reach the end and win the quest.
This would be a very crunchy kind of villain experience with lots of dice rolls. While you could, in theory, write out every interaction with every fight, curio interaction, campfire, etc., in practice you would probably only do so with the boss and whatever struck your fancy along the way. Plurk/Discord plotting and basic descriptions of junctures the adventurers make would flesh out the more mechanical parts. With lots of purple prose, natch.
Purpose (but y doe)
1. To give good (or neutral, see next section) guys/gals something to do
2. To present heroism at a cost, i.e. give your guys something to get good and angsty about.
3. Inspire lots of CR! Both with the ragtag psychos you decide to entrust your life with, and the fallout that comes from such a stressful undertaking. You're gonna need to drink your troubles away with someone.
4. Hope. Yes, that's the theme of Darkest Dungeon. Don't laugh! I've always thought it was really cool to present this cosmic, deeply evil thing, and then pit it against 4 schmucks you fished from the dumpster. That's inspiring! I want to bring that same spirit of can-do, anti-Cthulu spirit to Genessia.
Who's it for?
Sadly, the Dankest Dungeon isn't for everyone. Here's what your character would need to have to participate in this villainous, ongoing plot
1.Activity. For something with so many fiddly bits, this is a must. Groups would be in base teams of three for the widest variety of interpersonal relations. Four if you're REALLY tight with each other, but I wouldn't recommend it. For a format that works best in 1-on-1, that's asking a lot, I know, but it'd simply be too slow and nonfunctional otherwise. I'm not saying there can't be smaller, more individual plots surrounding the Heart of Darkness, but for the meat of it, you'd need some time on your hands.
2. Morality: aka, neutral or above. I could provide IC reasons for this, but really villain-v-villain is 2bleak4me. If your heart is *already* Dark, you're in the wrong Dungeon. (if you're not sure, ask! I can tell what kind of character would be a good fit). Not to say that evil people couldn't collaborate with the HoD, if that's what you're into...
3. Flexibility. Your character should, give or take, be willing to work with a variety of persons to keep the crew motley. Castmates are insular and boring. YEAH I SAID IT. FIGHT ME.
4. Maturity? The Darkest Dungeon is...dark. It's full of awful, horrible, no-good far-gone's that should be slain on sight. Trust me, every killing in one of these things is a mercy killing. Not for the squeamish or faint of heart.
5. Last and definitely not least: vincibility. The fun of Darkest Dungeon is stressing people out, driving them insane, getting barfed on by demon pigs and contracting syphilis, etc. If the dice aren't kind, you might suffer a TPK. Not that that's a deliberate goal; I'd be totally cool with people walking out with nothing more than a fatter wallet.
But injuries, mental stress, the contraction of diseases and quirks (positive and negative!) and yes, even death, are all things you should be cool with. It's all reversible, of course, and the DD can't fundamentally change your morality. But it can sure make holding on to it a lot harder.
Don't worry if your character seems too OP or might trivialize some aspect; we can always say the HoD nerfs people until they're fun. At least, I assume that's why you couldn't heal between encounters. On the flip-side, if you think your character is some weakling who couldn't hack it, think again! So long as they're willing to take up arms, anyone can find a place in the Darkest Dungeon. And hey, don't worry if your character is a robot or something. The Heart of Darkness can corrupt anything.
If that sounds like fun, say so! We can go into mechanics and (small) character sheets later if there are enough interested. If you've got a question or concern, ask! As always, I can be reached at

This could be you!
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1. Premise - Sounds awesome! I always love a good dungeon crawl, and since my only character for now is an adventuring protagonist, she would have plenty of reasons to get involved.
2. Activity - No issues with this! Threads do tend to slow down relative to when more people are involved, so breaking people up into teams is a good idea.
3. Flexibility - I also like this, because I'm a big fan of cross-canon CR. (Plus, lone canon warrior, so though it doesn't affect me as much I do like having a variety!)
4. Vincibility - This is the area I'm less sure about. I'm all for taking on injuries and letting Orihime flex her healer muscles, but there are definitely things I wouldn't want to happen to her like mutilation (gross to write), being corrupted and killing her fellow adventurers (that would haunt her for the rest of her days in the game and mopey Orihime just isn't much fun to be around for other people), and death (she's just too new, so her dying wouldn't really have much of an impact on those who barely know her). I think if you and potential players were willing to hash things out and draw up some preliminary plans on what's fine and what's not, people would feel more at ease in signing up. I know I would!
So that's my two cents, hope it helps!
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