Genessia Mods
18 January 2016 @ 04:09 pm
A series of events are going to begin happening this week one after the other (mostly because one leads to another). Let's take a look...

1/21: EARTHQUAKE
Felt throughout all five archways and their connected subarchways, this earthquake is fairly substantial. It will last for seven minutes and will occur at 11:56pm.

1/22: FISSURE
Once the earthquake is finished, a fissure forms in the air toward the center of Genessia City, to the west of the Bay. It is not a fissure in the barrier but is visible in the air in a manner similar to a hologram being projected by a device from the ground. There is no device, however. Anyone that touches or tries to enter it will pass right through it as if it is made of mist.

1/23: SOMETHING BROKEN
A day later, a loud shattering sound will be heard. Anyone who sees the fissure now will see that it is open much wider than it was before. With it open so wide, strange occurrences will start to happen everywhere in Genessia. Specifically, people and things ending up in random places. For instance, a person in Nova City riding their flying car will suddenly find themselves crashing into a building in Fayren or flying into the river in Everglade.

Someone walking down the sidewalk in Genessia City may suddenly find themselves in a building inside of a subarchway. Genessia City's crack seems to be at the center of all of these strange teleportation issues. Temporary spacial wormholes are essentially opening up at random and people and things unknowingly pass through them and end up somewhere else in the city, another city entirely or a subarchway. Things can pass from the subarchway into cities as well, so if your ball disappears while you're playing fetch with Rover, you might want to try to check if you knocked out a bear in Fayren's forest with that curve ball. NPCs can also pass through these holes without having to be escorted by anyone to other archways or subarchways.

Keep in mind that each of the wormholes only lasts for a couple of seconds and is not visible to the naked eye. Characters with infrared vision may be able to see a heat signature disruption for around a 10 foot radius around the actual affected spot, so they will not be able to find a pinpoint accurate location either.

This is an event that characters must take action to fix.
The crack in Genessia City is very much visible and, upon that shattering, 3 parts of whatever had broken to result in the fissure seems to have scattered across the different. Retrieving the pieces and putting them back into the fissure will fix the problem. Witnesses may be able to see what direction they appeared in, but different interested parties will be able to go for each of the pieces.

The pieces will essentially be different types of dungeon runs in Fayren. It's recommended that your character go in a party for their own protection (and because it's more fun for all!)

Quest the First )

Quest Number 2 )

The Last Quest )

UPON COMPLETION: THE KEYSTONE AND THE SHARDS
After finishing the labyrinth, characters may realize that the "Keystone" was actually Fayren's Key Pendant. If any particular character contributed more to solving puzzles than other characters, they have the right to the Key Pendant above others. If not, players may decide amongst themselves who gets to have it. If the players can't decide, then a mod will RNG who gets it. Once the Key Pendant is obtained, all three current Key Pendants will begin to glow at midnight that night and won't seem to turn off no matter what your character does. More information will be given at that time.

As for the shards, the CPU will instruct characters to return them to the site of the fissure and toss them in. The shards will be able to pass into the fissure and the fissure will fix, ending the randomized teleportation holes. At this point, a new set of NPCs will begin appearing around Genessia-but more on that when the time comes. :) (There will be time for player-run events after this point, though there will also be minor NPC interaction event opportunities.)

Now before you go signing up for every single quest in this event, it's important to keep one thing in mind: You can only sign your character up for one of the three quests. I know, they all sound super fun, but we need to make sure that there's opportunities for everyone to participate in this event and since there are a lot of hero groups and go-getters in this game, we've gotta keep room open for all. CHOOSE WISELY!