Genessia Mods (
plungeintofire) wrote in
genessia_ooc2014-10-26 01:33 pm
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Combat Mechanics (Optional)
So you and a player (or multiple players!) want to fight, but you don't want to get bogged down in the OOC politics of who deserves to win. Maybe you just want it to be a surprise! That's what combat mechanics are for. By using the following system, each participant must agree on the following:
1. No cheating. Be honest about the numbers you roll.
2. Stats will be based on what makes sense for the character in question, not on what the player thinks is most likely to win. Kermit the Frog will never have max points in Strength.
3. If someone drops the thread, the other character wins by forfeit.
4. If your characters are fighting, then it's expected that both would have a reasonable chance of defeating the other. Kermit the Frog is very unlikely to defeat Duke Nukem, for example. But if all players involved are in mutual agreement about the combatants, then all things are possible.
5. Once a stat sheet is created, it cannot be changed. Make sure you're happy with what you have before submitting it.
STEP ONE: STATS
You have four stats: Strength, Accuracy, Endurance, and Mobility. Each character has a pool of 20 points to spend, with no more than 10 points being dedicated to any one stat. There must be at least one point in each stat.
Strength - How hard you hit. Add this number to any damage roll.
Accuracy - Whether or not you're able to hit in the first place. Add this number to your attack roll.
Endurance - How many hits you can take. For each point in this stat, add ten Life Points to your base total (100).
Mobility - How difficult your character is to hit. For each point in this stat, add one point to your base total (10).
Use the following to create your own stat sheet, and comment below. A list of character stats will be added below a cut to ensure no sneaky changes are made.
STEP TWO: INITIATING COMBAT
The person with the highest mobility score goes first, unless that character is willing to ICly cede the first move to their opponent. If this score is tied, roll a d20. The person with the highest number goes first.
STEP THREE: ATTACKING
First, you have to make sure your attack hits. Roll a d20 (I use http://dicelog.com/dice but any RNG site will do) and add your accuracy score. If this matches or beats your opponent's mobility, then the attack succeeds. However, there are different types of attacks that can add bonuses or penalties depending on how much damage they inflict. You must indicate what type of attack you are using before rolling for results.
Trivial Attack - Deals no damage. +5 to accuracy. Used when a character wants to do something that doesn't hurt the other person or to just plain humiliate them, like pinch their cheek or steal a kiss.
Light Attack - Deals -5 damage, +3 accuracy.
Normal Attack - No change to accuracy or damage.
Heavy Attack - Deals +5 damage, -3 accuracy.
Smash Attack - Deals double damage, -10 accuracy.
If your attack succeeds, roll a d20 for damage. Add your strength stat for additional damage, then add or subtract accordingly for the type of attack inflicted.
EXAMPLE: Kermit picks up a hammer and swings it at Duke Nukem's kneecap in an attempted Smash Attack. He adds his accuracy score to his d20 roll, then subtracts 10. If this matches or exceeds Duke's mobility score, then he has succeeded! He rolls a d20, adds his strength, then multiplies the grand total by two. Go Kermit!
STEP FOUR: FINISHING A FIGHT
The first person to lose all of their life points has lost the match. At this point, there must be OOC agreement on how the winning character decides what to do next. If the fight is held in the Colisseum, then there is no penalty for character death. The character simply wakes up in the infirmary, good as new. Outside of this special area, however, both players should be in agreement (preferrably before the fight starts) as to what happens should either of the characters win.
QUESTIONS
Can I throw the match and lose intentionally, ICly or OOCly?
Yes. You don't need permission to lose. Hooray for good sportsmanship!
What if I want to use an attack that might debilitate the other character, like vines that ensnare their legs, or throwing dust in their face?
If you want to make your own special attacks, then all players must agree on their use before they can be incorporated. Otherwise you'll just have to RP it out.
I think the other player is cheating. What do I do?
Don't play with that person anymore.
Can I use fewer points than 20?
Yes.
Can I use more points than 20 because my character is really that much more powerful than everyone else?
Hell no! Determine the points on a ratio basis if you must, but you don't get more.
If I want to run a special boss scene with multiple heroes fighting one big monster, can I increase the life points to a radical degree?
Sure, if your goal is for the opponents to win. For each additional opponent beyond the first, I recommend increasing the big boss's life points by 100.
Do I have to use these mechanics every time there's a fight scene?
Absolutely not. If you'd rather RP it out, then please feel free! The purpose of adding mechanics is to enhance, rather than detract, so if you don't like the mechanics you don't have to use them.
Chun-Li and King Hippo want to throw down. They have the following stats:
Character Name: Chun-Li
Strength: 6
Accuracy: 6
Life Points: 130
Mobility: 15
Character Name: King Hippo
Strength: 7
Accuracy: 3
Life Points: 190
Mobility: 11
Chun-Li's mobility is higher than King Hippo's, so she gets to make the first attack. She decides to start off with a normal attack, so there's no change to her accuracy.
FIRST ROUND
Chun-Li jump kicks at King Hippo's bulbous head.
*Rolls a d20 for a score of 13. She adds her accuracy for a total of 19, which easily beats King Hippo's mobility score of 11.
*Rolls a d20 for damage. She rolls a 19, and adds her strength of 6, for a total of 25 damage. King Hippo now has 165 Life Points.
King Hippo reels from the blow, but counterattacks with a spinning backfist. Eat dirt, bunhead!
*Rolls a 10, plus his 3 accuracy. This makes a total of 13, but Chun-Li's mobility score is 15, so the attack misses.
SECOND ROUND
Chun-Li ducks beneath the blow and attempts to sweep out King Hippo's tree trunk legs from underneath him.
*Deciding this will be a trickier move to pull off, Chun-Li takes a risk and makes it a Heavy Attack. Then she rolls a d20 and gets 19. She subtracts 3 for the heavy attack, and adds 6 for her accuracy. It still beats King Hippo's score, so her attack will deal 5 more points of damage.
*For damage, she adds 11 to her roll (6 Strength + 5 Heavy Attack). The roll is a 17, for a grand total of 28 damage. King Hippo is now at 137 Life Points.
Knowing Chun-Li is more agile than anticipated, King Hippo decides to go for a light attack. He starts rolling rapidly at her in an attempt to steamroller the martial artist.
*He rolls a d20 and gets a 5. His accuracy is 3, and the light attack adds an extra 3, for a total of 11. It's not enough to hit Chun-Li's mobility, however, so no damage is dealt.
THIRD ROUND
Feeling confident, and annoyed that King Hippo tried to roll over her, Chun-Li leaps into the air and drives both heels downward onto his stomach to attempt a devastating smash attack!
*She rolls a d20 and gets a 19. Her accuracy increases this to 25, but the smash attack takes away 10 points, so her total is 15. This still beats King Hippo's mobility, so now she can deal double damage.
*A d20 gets a 10. Adding her strength makes a 16, and the smash attack doubles this for a grand total of 32 damage. King Hippo now has 105 Life Points.
Oo, that smarts! King Hippo charges Chun-Li and tries to crush her into the wall.
*King Hippo decides to just use a normal attack this time. He rolls a 3, and with his poor accuracy, he knows this isn't enough to hit Chun-Li. He is very unhappy about this.
FOURTH ROUND
Chun-Li leaps over King Hippo and lets him run into the wall, adding a kick to his back to make sure he gets there.
*Another normal attack this time. She rolls a 15, and even if she didn't add her accuracy, it's still enough to hit Hippo.
*She rolls a 5, adds her strength of 6, and deals 11 damage. King Hippo has 94 Life Points.
King Hippo takes a risk and throws a Heavy Attack punch at Chun-Li.
*He gets an 11, and adds his accuracy of 3. So close! If he'd rolled a 12, he could have hit her, but alas.
FIFTH ROUND
Chun-Li grabs him by the arm and flips the massive boxer into the ground with a retaliation heavy attack.
*She rolls a 17. -3 heavy accuracy, +6 stat = A hit!
*She rolls a 10, adds 5 for the heavy attack, and 6 for strength, for 21 damage. King Hippo has 73 Life Points.
King Hippo tries to bite Chun-Li in the leg! Heavy attack!
*He rolls an 18, at long last! He adds his 3 stat for a score of 21, then subtracts 3 for the heavy attack. 18 beats Chun-Li's mobility of 15, so he can deal damage.
*He rolls a 2, adds 5 for the heavy, and 7 for strength. That's 14 points to Chun-Li, who is now at 116 Life Points.
SIXTH ROUND
Injured, Chun-Li is more concerned with putting some distance between her and King Hippo, so she throws a kikouken at his face as a light attack.
*She rolls a 3 and adds her accuracy of 6. A light attack adds 3 more, so she's barely able to land a blow.
*The damage roll is 10, -5 for a light attack, +6 for her natural strength, to deal 11 points of damage. King Hippo has 62 Life Points.
King Hippo gets back to his feet and bull rushes Chun-Li. Get back here!
*D20 = 6 + 3, not enough.
SEVENTH ROUND
Chun-Li says hell no and lets him run into the wall again.
*D20 = 9 + 6, a total of 15. Time for damage!
*D20 = 7 + 6, a total of 13. King Hippo has 49 Life Points.
King Hippo whirls around and spits a big chunk of wall at Chun-Li's face. It's a light attack.
*D20 = 12 + 3 (stat) + 3 (light). It hits!
*D20 = 14 + 7 (stat) - 5 (light). 16 damage. Chun-Li has 100 Life Points.
EIGHTH ROUND
Angry that he's trying to ruin her low-carb diet, Chun-Li goes for a spinning bird kick heavy attack.
*D20 = 3 + 6 (stat) - 3 (heavy). That's a miss!
King Hippo grabs her leg and throws her into the bleachers!
*D20 = 4 + 3 (stat) Whoops, not enough.
NINTH ROUND
Before he can hurl her, Chun-Li maneuvers herself to drive her knee into his chin.
*D20 = 2 + 6 (stat). Another miss!
King Hippo bites her knee!
*D20 = 11 + 3. Missed again!
TENTH ROUND
Chun-Li wrenches herself out of his grasp and goes for a lightning kick smash attack.
*D20 = 20! + 6 (stat) - 10 (smash). Time to roll for damage!
*D20 = 1 + 6 for a total of 7. Multiply that times 2 for 14 damage. King Hippo has 35 Life Points.
King Hippo wants to do a smash attack in return, but he knows Chun-Li is too fast. Even if he got the highest roll, it wouldn't be enough to hit her. But he can go for a heavy attack, so he does. Punch!
*D20 = 17 + 3 (stat) - 3 (heavy). That's a hit!
*D20 = 5 + 7 (stat) + 5 (heavy). 17 damage! Chun-Li is at 83 Life Points.
ELEVENTH ROUND
Chun-Li wants to get this over with. She goes for another heavy attack, delivering a series of kicks and punches at her mighty opponent.
*D20 = 19 + 6 - 3 = 22. Hit!
*D20 = 2 + 6 + 5 = 13. King Hippo has 22 Life Points.
King Hippo says the party has just begun, and swan dives at Chun-Li.
*D20 = 12 + 3. That's a 15, which matches Chun-Li's score, so it hits.
*D20 = 5 + 7 = 12. Chun-Li is at 71 Life Points
TWELFTH ROUND
Chun-Li will never be clean again, no matter how many showers she takes. She blasts kikouken after kikouken into Hippo's terrible mass with a heavy attack, hoping to blast him off of her.
*D20 = 12 + 6 - 3 = 15. Hit!
*D20 = 14 + 6 + 5 = 25. That wipes out all of King Hippo's Life Points!
King Hippo goes flying into the sky, screaming and flailing, until he is no more than a mere twinkle. Chun-Li is the winner!
no subject
Strength: 8
Accuracy: 5
Life Points: 140
Mobility: 13